Bug: One of the Corbies on the pier pre-stage also remains on the screen (I think it's the one next to the bird vendor and only if you talk to him twice)
Bug: If you talk to the coffee machine at the bottom right of the airplane (the one that gives you Coffee's Tears), its sprite remains on the screen indefinitely
Bug (?): You can interact with the anchor/Stage 1 secret chest trigger/Stage 2 bartender without having a unit adjacent to them
Bug (?): Player units can't interact with objects occupying the same tile as them, e.g., standing on the same tile where one of Tetaho's reinforcements appears and attacking the barricade will cause enemy units to spawn during the player phase, but the unit standing on top of an enemy unit can't engage that enemy unit
Bug (?): Stage 2 Gioios will be tipsy even if you do not give them alcohol
Thanks so much for the bug reports! Didn't think I'd get them apart from some irl friends.
Bug 1: Fixed
Bug 2: Secret chest left unchanged cause I think that's fun. Stage 2 Bartender fixed.
Bug 3: I've encountered it and thought about it before and would rather leave it that way to keep battles initiated only when adjacent. It's either units can be selected and can be moved out of the way to not overlap, or you're always gonna have to fight those enemies first thing, and I'd rather the agency of being able to move and choosing to fight.
Bug 4: Fixed
Once again, THANKS SO MUCH FOR PLAYING AND WRITING BUGS EVEN IF YOU END UP HATING THE GAME HAHA
I liked the replayability and that it was an RPGMaker tactical RPG with an implementation that didn't completely suck The plot also reminded me of an inside joke with some of my friends involving multimedia crossovers Overall, I enjoyed it a lot, and I hope the sequel bomb successfully detonates
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Bug: One of the Corbies on the pier pre-stage also remains on the screen (I think it's the one next to the bird vendor and only if you talk to him twice)
Fixed!
Bug: If you talk to the coffee machine at the bottom right of the airplane (the one that gives you Coffee's Tears), its sprite remains on the screen indefinitely
Bug (?): You can interact with the anchor/Stage 1 secret chest trigger/Stage 2 bartender without having a unit adjacent to them
Bug (?): Player units can't interact with objects occupying the same tile as them, e.g., standing on the same tile where one of Tetaho's reinforcements appears and attacking the barricade will cause enemy units to spawn during the player phase, but the unit standing on top of an enemy unit can't engage that enemy unit
Bug (?): Stage 2 Gioios will be tipsy even if you do not give them alcohol
Thanks so much for the bug reports! Didn't think I'd get them apart from some irl friends.
Bug 1: Fixed
Bug 2: Secret chest left unchanged cause I think that's fun. Stage 2 Bartender fixed.
Bug 3: I've encountered it and thought about it before and would rather leave it that way to keep battles initiated only when adjacent. It's either units can be selected and can be moved out of the way to not overlap, or you're always gonna have to fight those enemies first thing, and I'd rather the agency of being able to move and choosing to fight.
Bug 4: Fixed
Once again, THANKS SO MUCH FOR PLAYING AND WRITING BUGS EVEN IF YOU END UP HATING THE GAME HAHA
I liked the replayability and that it was an RPGMaker tactical RPG with an implementation that didn't completely suck
The plot also reminded me of an inside joke with some of my friends involving multimedia crossovers
Overall, I enjoyed it a lot, and I hope the sequel bomb successfully detonates
THANK YOUUUUU!!!
It was good seeing all my favourite people in my life all in one game
Everyone does indeed love Michael Jackson